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5.0 /5
(23)

89
Bienvenidos al curso de Unity - Parte 4
Cómo sacarle el máximo partido al curso
¡Únete a la Comunidad de Estudiantes en Discord!
ACTUALIZACIÓN: Guía Completa para Instalar Unity y Configurar Herramientas de Programación
El Repositorio GitHub del Curso
Toma notas de tu curso en tiempo real en Frogames Formación
El mapa de fondo y los assets
Los colliders de las paredes
Las mapas de sprites de los personajes y enemigos
Las animaciones del Pacman
Las reglas de transición entre animaciones
Las físicas de Pacman
El movimiento de Pacman
El giro de la animación de Pacman
Los Pac Dots
Los fantasmas y sus animaciones
Inteligencia Artificial con puntos de ruta
Los movimientos de los fantasmas
Música y efectos especiales de Pacman
Sistema de puntos y UI
Frutas y fantasmas vulnerables
Reiniciar una nueva partida
Tetris y el bloque como unidad de medida
Las piezas del Tetris
El spawner de piezas aleatorias
El helper para la estructura de datos de las piezas
Estructuras de datos explicadas
Validar si una pieza es correcta
Actualizar el modelo de datos
[Experiencia] Acerca de juegos cliente y servidor
Mover la ficha en horizontal
Rotar y bajar la pieza
Resolver los bugs de movimiento
La pista de la siguiente pieza
Acerca de Unity Ads y la publicidad en videojuegos
Buenas prácticas con Unity Ads
El logo y el audio del videojuego
Configurar el proyecto de Unity para subir a Google Play
Subir el juego a la Google Play Store
[Experiencia] Análisis de datos y KPIs en el mundo de los videojuegos
El juego del Pong y los assets minimalistas
Un paseo por la interfaz de Unity
Colocar los muros del nivel
Colliders del nivel
Ejercicio: colocar las palas y la línea divisoria
El motor de físicas de Unity
Scripting en Unity
Entrada de datos con Input
La velocidad de movimiento de los rigidbody
Personalizar nuestros ejes de movimiento
Materiales físicos y rebotes
El script de la pelota
Cambiar la dirección de la pelota con la pala
El script de la pala explicado
El canvas y el HUD
Posicionado de elementos del canvas
El manager del juego
El botón para iniciar el juego
La zona de gol
Colores en los sprites
El rastro de la bola
Volver a empezar una nueva ronda
El juego del Arkanoid
Los bordes del nivel
La pala del jugador
El movimiento de la pala
La bola del Arkanoid
El rebote de la pelota en la pala
Los bloques del nivel
El manejo de escenas
Crear una build para probar
La zona de muerte
Sistema de vidas
Incremento de la dificultad
Audios para el Arkanoid
Los sonidos del videojuego
El tiempo en Unity
El buscaminas
El panel de base
Diseñando las imágenes del juego
Cargar las texturas en la celda
El método mouse up as button
Grid Helper para ayudarnos a contar minas
Cómo destapar todas las celdas con minas
Contar las minas de las celdas vecinas
El algoritmo de floodfill
Implementando el algoritmo en C#
El fin de la partida
¡Nos vemos en la parte 5!

instructor

5.0 /5
(23)

  • Avatar
    Angel
    (5)
    Create 5 retro video games with Unity: relive the golden age of gaming

    This course guides you through recreating five retro gaming classics using Unity and C#. You'll learn to develop working versions of Pacman, Tetris, Arkanoid, Pong, and Minesweeper, mastering essential mechanics like collisions, simple physics, game logic, sprite handling, and level design.

  • Avatar
    Javi
    (5)
    Pure nostalgia and learning

    I had a blast reliving the games from my childhood while learning to make my own. The best part is you don't just make one—you keep jumping from one idea to the next, so you never get bored and you're always seeing something fresh. I finished with several projects I could show my friends, and they were all amazed at how good they turned out.

  • Avatar
    Gustavo
    (5)
    Create 5 Retro Videogames with Unity: Learn by Developing Timeless Classics

    The course "Create 5 Retro Videogames with Unity" is an ideal learning experience for those who want to master game development while recreating the styles that shaped generations. Through five independent projects, you'll explore classic mechanics like platformers, space shooters, brick breakers, endless runners, and pixelated RPGs, all within Unity's flexible and powerful environment. 🎮 What you'll learn: - Fundamentals of Unity 2D development: sprites, physics, collisions, and game logic. - C# programming applied to retro mechanics like jumping, shooting, bouncing, grid-based movement, and enemy generation. - Visual design with pixel art aesthetics and classic effects like parallax, particles, and chiptune music. - Modular project organization with prefabs, reusable scripts, and scene management. - Publishing functional games you can share, improve, or use as a foundation for more complex projects. 🧠 Hands-on approach: Each videogame is built from scratch, letting you apply what you've learned in different contexts and strengthen key skills like logic, design, and problem-solving. 🎯 Recommended for: Beginners, students, self-taught learners, and creatives who want to learn Unity in a fun, concrete way with visible results from day one.

  • Avatar
    Jorge
    (5)
    A Journey Through Nostalgia

    Recreating those classics was the best way to understand the fundamentals of video game logic; each mini project taught me something different, from sprite handling to how to make difficulty ramp up progressively without feeling unfair.

  • Avatar
    Sebastian
    (5)
    He taught me a lot about 2D games

    This course taught me so much about 2D games (which I really love, by the way), and also about how the retro games you see in the course are made. Every video was interesting because you always learned something new ✨

  • Avatar
    Francisco
    (5)
    Deceptively simple but very educational

    I've taken several Unity courses, but this one, beneath its apparent simplicity, hides much more than it seems. These retro games with "simple" mechanics teach you tons, and they remind us that we need to be methodical and organized when writing code. Plus, Juan Gabriel, beyond his deep knowledge, makes the lessons really engaging—it's like you're almost at the academy with the rest of the students. This course is a real hit and highly recommended.

  • Avatar
    Nieves
    (5)
    Create 5 retro video games with Unity – relive gaming's golden age with classic 2D projects

    This course guides you step by step through creating five iconic retro video games, fully developed in Unity. You'll learn how to build classic mechanics, design levels, program behaviors with C#, apply basic physics, and export your games for PC or WebGL

  • Avatar
    Giovanni
    (5)
    Nostalgia and Learning

    I was surprised how easy it is to make progress when the examples are so entertaining and so well explained

  • Avatar
    Santiago
    (5)
    I've gone back to my childhood and recreated the video games from my childhood

  • Avatar
    Nicolás
    (5)
    What cool projects!

  • Avatar
    María
    (5)
    Pure nostalgia made with Unity

    Creating retro videogames reminded me why I love development. This course is perfect if you're into classics and want to recreate that pixelated aesthetic. I learned a lot about game logic and visual design with that arcade flavor.

  • Avatar
    Jackeline
    (5)
    👏 Made me feel like a developer from the 80s

  • Avatar
    Rosa
    (5)
    I really enjoyed it

    100% recommended

  • Avatar
    Samuel
    (5)
    I loved it

    The pixel art section took me back to my childhood, when I spent hours playing on my console. Now I can relive those moments and share them with others

  • Avatar
    Gabriela
    (5)
    Excellent course

    I started with zero experience and now I have my own retro game! the part about creating 5 retro videogames with Unity is pure magic, I feel like a true developer <3

  • Avatar
    Carlos
    (5)
    Relive the golden era of video games with Unity

    As a retro gaming fanatic, this course is perfect for me. It let me recreate classic titles like Pac-Man and Tetris, understanding how their mechanics and logic worked. I loved the mix of nostalgia and technical learning, plus each project reinforces key Unity development concepts. A really entertaining and educational course at the same time.

  • Avatar
    danison
    (5)
    Perfect for classic gaming lovers

    This course was a nostalgic and fun experience. Now I have a collection of retro projects I can share with friends and family.

  • Avatar
    JAIME
    (5)
    Nostalgic Path

    It's so much fun and interesting to create classic games like the ones this Path shows

  • Avatar
    Rubén
    (5)
    Fantastic nostalgic course

    I haven't started it yet but I want to enter the raffle. Knowing the usual quality of the explanations and seeing the variety of games and gameplays that will teach you to program in this course, who doubts it will be fun and instructive? (Sorry not sorry)

  • Avatar
    Joiser
    (5)
    Fun and Different

    I love this course, it's been fun and very educational

  • Avatar
    Marc
    (5)
    Absolutely thrilled with the course

  • Avatar
    BORJA
    (5)
    Excellent

    A really comprehensive course, explained really well.

  • Avatar
    Eulogio
    (5)
    The Classics Never Die

    I'm from the old school of video games and learning to create those games makes me feel like a kid again. I love this course because the classes are so easy to understand and I can apply them to create my own games

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